Island of Wetlan
The Island of Wetlan comprises about 100,000 square miles of land. The weather is very temperate and there is a good agricultural base across most of the area. The exception being the eastern third, which is barren and rocky, despite getting plentiful rainfall. There is a forested area near the southwestern corner. This is a very dense forest. The western side of the road is the habitat of the elves while the eastern side is a dark and dangerous place. There are numerous small islands off the south and eastern coasts.
To the northwest is another major island roughly of the same size as Wetlan. It is mainly noted for the mountain range running along almost its entire spine. This mountain range is the home of the majority of the dwarves. There are two cities on this island of human habitation used as shipping ports.
There are a total of about 5 ½ million humans living on the islands. The major cities and their populations are shown in the table to the right. Each of these is the seat of a province (except Tunotal, which is the Seat of the King).
There are a few hobbits who dwell on the western edge of the rough terrain. While their land technically lies within the province of Gobrakim, in the year 702, King Barlow granted them their own province to govern. The deal had something to do with the hobbits agreeing to continue to provide ample pipeweed to him. The city of Azal is cohabited by humans and hobbits.
There is another collection of humans living on the small islands to the east and north.
Proximity to the sea and the prevailing westerlies make the climate very temperate. Even in the interior the average summer temperature is around 75°F and the winter average is right at freezing (~30°F). The western third of the main island is covered in scrub trees and brush, while the central third is more open plains and grasslands. Precipitation is fairly constant throughout the year, with the winters (about 4” per month) being slightly wetter than the summer (about 3” per month).
Especially during the winter it may rain for days on end, yet only amount to an inch of rain total. When it is not raining the weather is apt to be cloudy or foggy.
At the dawn of recorded time, there were two major groups of humans who worked the land. The first recorded contact between the two groups came in the year of 637 BU (before unification). It is an interesting fact to note that the two cultures were similar and spoke a language which was somewhat intelligible. This has lead scholars to surmise that the two peoples were, at one time, one but separated before recorded history began. By the year 150 BU, the two nations had grown and there was a goodly trade going on between the two.
Eventually political aspiration got out of hand and the two nations went to war over trade disputes. The final battle occurred at the city of Tuzidel. It was not the final battle because this decisively ended the war, but both sides were wearying of the fight and during the battle, the King of Wetlan was killed. His son, the prince and heir, had some years before met and fallen in love with the daughter of the Kiraly Zager. Following the battle, the Prince Yornam (now King) requested the hand of Hercena Radina. When the two were wed a few years later, the two nations were unified.
You will still find remnants of the older cultures, especially in the area of religion. The provincial governors are called “Grov” in the west while in the east they are referred to as “Duke”.
The head of the country is King Arion and his wife Queen Isadora. Below the King are 7 Dukes/Grovs who manage different parts of the country. They are appointed by the King and they can be un-appointed. A displaced Duke is allowed to retain the title of Earl/Virul, but it is a title only. Below the Dukes are Barons/Frols at the bottom end of the nobility.
The Duke who resides in the city of Sebon is Duke Torbet. The Duke in Gorbrakim is Duke Vaagel. The remaining Dukes are: Duke Menio (Lonitin), Grov Elnar (Dakozel), Grov Deret (Obrailon), Grov Skonek (Dolaim), and Grovna Soren (Tuzidel).
It is common practice in the west for the rich to own slaves. By law these must either be Orc, Goblin, Hobgoblin, Kobold, or Ogre (or a half breed thereof). Actually, anytime one of these races (but not the half breeds) is found not on private property and outside the company of an adult human (only humans are allowed the privilege of owning slaves) they are considered runaways and can be arrested. They are then either returned to the rightful owner or sold at auction.
The central portion of the island considers the owning of the orcish races (those named above) as illegal. This is not a moral decision, but all those races are immediately condemned to die on sight as they and their brethren have caused great losses to the peoples near the rough hills in the east. They do, however, grant the lives of the half breeds (assuming they are half human).
Given this, you will not find any tribes of wild orcs anywhere west of Gobrakim or Sebon, and few west of Azal. There are, however, groups of orcs (and such) who are more like bandits and outlaws that have banded together and live in the wild. Rooting one of these out and capturing them is a major coup and, in the west, can be quite profitable as they are sold at auction.