Gurps Dallas

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Getting Started
The forming of the party and first adventure

The group of adventurers had a somewhat botched adventure in the town of Chesum in which they burned down an abandoned Mill as a distraction for a somewhat subversive group who wanted to embarrass the local Baron.

They then meet up with a hobbit, Juan, who was on an adventure to obtain some wolf tail hairs for a mage in Tibawi.  The party joined Juan and they went off in search of a wolf lair that Auburn was familiar with.  In short, they found the lair, retrieved the requisite 110 hairs and were ready to leave went Juan decided it might be nice to explore the cave to see what was inside.

Inside the cave, they found 3 back chambers of interest.  One had two adult wolves and three pups.  After a brief scuffle, they left these alone.

Another had a treasure chest with 75 gp, 1000 sp, 5000 cp, 2 potions (Healing and ????), and a Bracelet with 5 gem stones (temp hit points, regenerate at 1 per hour).

The final chamber has an altar with a book of demon summoning, a chalice containing deep red liquid, and 2 lit candle sticks on it.  Behind the altar was a skeleton who had been killed with arrows several years ago.  The main feature of this chamber was a large pentagram containing a Demon Lord.  The party decided to leave him alone and mostly left the chamber untouched.  The skeleton had a pouch with some basic spell components which they took, but they left the altar and pentagram alone.  They did read the book on the page which it was open to and noted that it was a spell of Demon summoning and listed the name of a demon, Kraxiventur.

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